CORNELIUS SAVES CHRISTMAS
by Alkis Polyrakis

1. STORY

Cornelius is a child, young enough to still be excited about Christmas and not blame his parents for giving him such a goofy name. One day on his way home from school, he overheard the owner of his towns only big store saying that he wouldnt be selling any Christmas trees or toys this Christmas. Although he couldnt understand everything the old man said, he realized that an evil wizard named A. C. Countant forced him to make that decision. Wasting no time, Cornelius decided to fight against the enchanted toys that were under the spell of the wizard and free all the trapped Christmas trees.

2. HOW TO PLAY
Cornelius saved Christmas is a classic platform game, similar to the popular representatives of the genre that we used to play a lot in our Amiga. Help Cornelius save Christmas by guiding him through 30 levels. Use the joystick to move him around and press fire to shoot at the enchanted toys. To complete a level and move on to the next stage, you need to destroy all the toys and make your way to the Christmas tree. You have 7 lives to complete the game.

P: Pause game
Esc: Lose a life
Ctrl + C: Quit to Workbench

Note that the further you move your joystick, the higher Cornelius will jump.

The blocks that constitute the levels of the game have different attributes. Some of them are completely solid, while you can jump through some of the others. Some will kill you if you fall on them, while some will disappear if you trigger the right switch somewhere else on the screen. There are also some blocks that will teleport Cornelius to somewhere else.

During the course of the game, you will have the chance to collect different weapons and extra lives.

3. CREDITS

In no particular order, I would like to thank the following people:

-Alastair Murray, the creator of Backbone, the engine used for the making of this game.
-The web masters of the following web sites, from which some sprites and music were used:
http://www.nes-snes-sprites.com/
http://modarchive.org/
http://aminet.net/tree?path=mods
-My wife, Charoula Laina, for playtesting the game.

4. LICENSE AGREEMENT

The use of this product constitutes your acceptance of the following terms and conditions and your Agreement to abide by them.

This is a legal Agreement between you, the end user, and Alkis Polyrakis. By using this package you are agreeing to be bound by the terms of the Agreement.

You, the single user, are granted a nonexclusive license to use this software under the terms stated in this Agreement. Use and distribution of this software is free. This license allows you to use this software in your design environment as well as distribute the setup file as a whole. There are no royalties or runtime fees for such distribution. You are hereby licensed to make as many copies of this software as you wish, give exact copies of the original version to anyone, and distribute it in its unmodified form via electronic means. There is no charge for any of the above.

You may not rent or lease the software, but you may transfer it on a permanent basis if the person receiving it agrees to the terms of the Agreement.

The software and accompanying documentation are provided "as is" without warranty of any kind. The entire risk as to the results and performance of the software is assumed by you.

Alkis Polyrakis will not be liable for any special, incidental, consequential, indirect or similar damages due to the loss of data, loss of business profits, business interruption or any other reason arising from the use of this software.

If any provision of this Agreement is found void, invalid or unenforceable, it will not affect the validity of the balance of this Agreement, which shall remain valid and enforceable in its terms.

Should you have any question concerning this Agreement, please contact:
Alkis Polyrakis
alkis21@freemail.gr
http://www.alkis.org