Question: Are Adventure Games Dead?
Short Answer: No.
Long Answer: When
Maniac Mansion was out in 1988, Computer
Magazines wrote "No typing at
all? This could mean the end of adventure
games as we know them!". I've
witnessed dozens of obituaries since
then. Bottom line is, AGs will still
be alive even if they get excommunicated
by the Pope. True, they're not as big
as they used to be in the late 80s
- early 90s, but they're still here;
if anything, they're picking up in
the last few years.
Question: How much was the Adventure
Games genre helped by the technological
advances?
Short Answer: Not much.
Long Answer: Technology
is only helpful if used wisely, and
not many companies have done that.
Take Interactive Movies productions
for instance; most of the titles gave
minimum control to the player. Or games
with full 3D graphics; I'm sorry, but
all 3D has managed to give the players
is the opportunity to examine less
area of the room they're in than ever.
Text adventures used to give you a
full description of the entire area
your character was in, including the
possible exits. 2D games narrowed your
perspective a bit, but you could still
see most of the room. In 3D games,
you can only see what's right in front
of you, you have to constantly move
your mouse 360 degrees in order to
get the full picture, and more often
than not you find yourself looking
at your own shoe, desperately trying
to get to that damn corner where you
thought you saw an object a minute
ago. Another problem technological
advances brought is that today adventure
games are created by a small army of
programmers, graphic artists, sound
editors etc. Too many cooks often spoil
the soup.
Don't get me wrong, there are plenty of games out there that
do things right; but I'm afraid they're a minority.
Question: What do you have against Myst
and its clones? Don't you think those
games helped attracting new players to
the genre?
Short Answer: No.
Long Answer: In all honesty, Myst was
an ok game. It just wasn't much of
an adventure; it was a set of puzzles
disguised as one. The unprecedented
success it enjoyed led companies to
believe that such games were what the
public wanted. The result in the years
that followed was a load of games of
mediocre to poor quality, what we are
used to call "Myst clones".
Consequently, we had the infamous demise
of the adventure games genre, as the
old players turned their backs to it,
and the new ones were not impressed
by the clones. Are you still wondering
why I don't like it?
Question: Don't you think it's time
adventure games moved on and embraced
elements from RPG and action games? After
all, didn't the original 'Adventure'
have fights?
Short Answer: No.
Long Answer: Just like it happened with
the Myst fiasco, hubrid adventure games
managed to lose more players than they
gained. Basically, you have the old
players who will rarely accept radical
changes, as they make no compromises
to what they like in an adventure game,
and the new players, who are not impressed
by the -usually low quality- action
sequences AGs have. As for the 'Adventure
had fights' argument, will it never
get old? Those were turn-based fights,
they did not require any hand eye coordination!
Bottom line is: An adventure games
is about puzzles, such as "where
is the key to open the door?".
It's not about jumping, shooting, fencing
or any other kind of action.
Question: Is it ok if I use
a walkthrough to play an adventure
game?
Short Answer: No.
Long Answer: That's the issue that's
gotten me into so many internet fights,
I've lost count... Ok, I admit it.
I don't use walkthroughs. I'm a freak
of nature. I prefer being stuck for
months than cheating. You shouldn't
use them either.
Question: Why not?
Answer: Because you're not getting the
most of the experience, that's why! Do
you always pick the easy way out in your
real life? Do you cheat when solving
a crossword? Do you ask who the murderer
is before watching a movie? Cheating
is NOT the way adventure games are supposed
to be played!
Question: Says who?
Answer: Do you really need someone to
tell you? The internet wasn't always
around, you know! Getting your hands
on a walkthrough was far more difficult
in the 80s. We actually had to use our
brains back then. Not to mention that
the games were much harder back at the
time. If the creators wanted us to use
a walkthrough, they would include one
in the bloody box!
Question: What happened to your short
answers?
Short Answer: I forgot about them.
Long Answer: It's hard to be brief when
your interlocutor is so thick.
Question: But if I payed for the game,
isn't it my right to use a walkthrough
if I want to?
Short Answer: DUH!
Long Answer: OF COURSE it's your right!
But all you do is ruin the experience.
Question: Can I at least use it when
I'm stuck?
Short Answer: If ignorance is bliss,
you must be the happiest person alive.
Long Answer: As opposed to what? Using
it when you're hungry? Ok, you may use
it I guess, but do yourself a favor and
try to set a limit, something like 2-3
times per game.
Question: You know, I don't think I
like you. You're a stuck-up, untalented,
sad little man who thinks he knows everything.
Answer: That's not a question.
Question: Don't you think you're a stuck-up,
untalented, sad little man who thinks
he knows everything?
Short Answer: Perhaps,
but it sure beats being a Myst loving,
Lara Croft wet dreaming,
cheating bastard.
Long Answer: Look, all I know is that
there is nothing in the gaming world
like the satisfaction you get when you
manage to solve a difficult riddle. Why
would you want to deprive yourself from
that? I understand that you may be new
to the genre, but the more puzzles you
manage to solve on your own, the more
experience you will get, the better you
will do next time. Most people I know
don't even remember half the characters
or fail to understand the story of the
last adventure game they played. Why?
Because they never actually played it;
someone else did and they simply followed
the instructions.
Question: What is the best method for
solving puzzles?
Short Answer: There is no 'best method'.
Long Answer: It really depends on the
game. Some generic rules are: Take
notes. Make a list of the characters
you met and the objects you are carrying,
and note the ones you haven't used
yet. Draw a rough map even if can find
your way easily. It will help you keep
track of your steps. Never leave an
area without making sure you've examined
every hotspot. Don't resort to the "try
everything on everything" solution
too soon; you will get bored fast and
the puzzles will seem impossible to
solve.
Question: I've never played an adventure
game in my life, what should I start
with?
Short Answer: Other Worlds (just kidding!)
Long Answer: Start with a recent, easy
game like Syberia 1 & 2. The technical
part will impress you and you will
be able to solve puzzles pretty soon
without any help. Chances are you will
like the story too.
Question: What is the best adventure
game ever made?
Short Answer: Monkey Island 2.
Long Answer: Monkey Island 2: LeChuck's
Revenge.
Question: Ok wise guy, since you know
everything, what is the secret of Monkey
island?
Answer: I'm sorry, that's all the bandwidth
we had for today. Come again soon.