(Click here for my Top-50 of Adventure games)

(Click here for my Top-30 of Adventure games characters)

Introduction

I've been playing adventure games ever since I had a computer, and they are still what I like doing best in front of a monitor (or in front of the TV screen,during the old days). It is quite difficult to calculate the exact number during these 14 years, but I'm positive that we're talking about over 500 adventure games, in 8-bit, 16-bit and 32-bit machines. I don't know whether that makes me an expert, and I'm not claiming to be one. I do think though that everything that you are about to read in this page is fairly objective.

What's an adventure anyway?

It's not easy to give an exact definition... Generally, we can say that in an adventure your mission is to guide a character (or, in some cases, several ones) in order to achieve a purpose, by solving some riddles. This purpose can be either to save planet Earth or your beloved princess from the bad guys (two of the programmers' favourite goals, not only in adventure games) or something less noble, such as making a lot of money or trying to get as many women as you can in bed... Speaking of riddles, those vary from "Where is the key for this door" to "I have to earn some money by working in a fast-food on a distant planet, so that I buy a disguise in order to escape from the guards that are after me". No, I'm not making this up! Some arcade sections may exist in an adventure, but they must not be very frequent. Maybe the best definition is that an adventure game is a movie, in which the leading part is played by you.

What are the most important elements of an adventure?

In my opinion, here are the five most important elements that can make a game special or drive you crazy:

1. Puzzles

The most important feature of all. A puzzle is good if it fits right in the adventure, and if it makes you proud to solve it. Nobody is thrilled when the key is under the rug. Using logic in order to find the right combination of inventory items or dialogue lines is a good puzzle. Trying to determine how high you need to jump in order to get to the other side of the cliff or how whether you need to use your bazooka or a nail gun to kill a monster is not.

Good Example:

The Longest Journey. Mostly inventory-based puzzles, provocative and fascinating.

Bad Example:

Basically any Myst clone. Jigsaw puzzles, crosswords, mechanical constructions etc. that are irrelevant to the story. Recommended for 5 year old children.

2. Story & Originality

Some adventures could easilly win several Oscar awards if they were movies... A story is good when it's out of the ordinary, and when it makes you eager to see the ending.

Good Example:

Gabriel Knight 2. What can I say... There's even an opera in it!

Bad Example:

The Black Mirror. It's not original as it basically mimics ideas overused in games and movies, and it's very predictable.

3. Difficulty Level

An adventure game must be hard, but cleverly hard, so that a good player has to perform a complex combination of thoughts in order to solve it, but not impossible.

Good Example:

Temujin. It amazes you with its riddles, a real challenge for experienced users.

Bad Example:

Syberia I & II. In an otherwise flawless title, it's a pitty they had to make it so easy.

4. Atmosphere

The graphics and sound can be impressive...But are they enough to make the game atmospheric? Almost never. A good ambience makes you feel part of the gaming world.

Good Example:

I'm going to tell you a brief story...I was playing Uninvited, and I was stuck for a long time without being able to proceed. One night, I found out something new, but when I heard the not-so-digitalised laughter of the evil spirit that was haunting the mansion, I immediately turned the computer off and went to sleep with the light on! Don't laugh please, I was only 14 years old! Do you need more proof that an adventure doesn't need high quality graphics to be atmospheric? Seas of blood. A legendary text adventure.

Bad Example:

Escape from Monkey Island. How do you ruin the coolest pirate game ever? Remove the 'pirate' part.

5. Interface

Sometimes the interface is so impossible that it ruins everything else... During the old days, creating a good interface was very difficult, especially in text adventures, where the vocabulary had to be rich and exact. Now everything is easier, but that doesn't stop companies from messing up.

Good Example:

Discworld Noir. The idea of using dialogue lines and notepad notes as objects did wonders for me.

Bad Example:

Wanted: A Wild Western Adventure. Awful use of 3D environment, the close-up feature is totally useless.

Frequently Asked Questions


Question: Are Adventure Games Dead?

Short Answer: No.
Long Answer: When Maniac Mansion was out in 1988, Computer Magazines wrote "No typing at all? This could mean the end of adventure games as we know them!". I've witnessed dozens of obituaries since then. Bottom line is, AGs will still be alive even if they get excommunicated by the Pope. True, they're not as big as they used to be in the late 80s - early 90s, but they're still here; if anything, they're picking up in the last few years.

Question: How much was the Adventure Games genre helped by the technological advances?

Short Answer: Not much.
Long Answer: Technology is only helpful if used wisely, and not many companies have done that. Take Interactive Movies productions for instance; most of the titles gave minimum control to the player. Or games with full 3D graphics; I'm sorry, but all 3D has managed to give the players is the opportunity to examine less area of the room they're in than ever. Text adventures used to give you a full description of the entire area your character was in, including the possible exits. 2D games narrowed your perspective a bit, but you could still see most of the room. In 3D games, you can only see what's right in front of you, you have to constantly move your mouse 360 degrees in order to get the full picture, and more often than not you find yourself looking at your own shoe, desperately trying to get to that damn corner where you thought you saw an object a minute ago. Another problem technological advances brought is that today adventure games are created by a small army of programmers, graphic artists, sound editors etc. Too many cooks often spoil the soup.
Don't get me wrong, there are plenty of games out there that do things right; but I'm afraid they're a minority.

Question: What do you have against Myst and its clones? Don't you think those games helped attracting new players to the genre?

Short Answer: No.
Long Answer: In all honesty, Myst was an ok game. It just wasn't much of an adventure; it was a set of puzzles disguised as one. The unprecedented success it enjoyed led companies to believe that such games were what the public wanted. The result in the years that followed was a load of games of mediocre to poor quality, what we are used to call "Myst clones". Consequently, we had the infamous demise of the adventure games genre, as the old players turned their backs to it, and the new ones were not impressed by the clones. Are you still wondering why I don't like it?

Question: Don't you think it's time adventure games moved on and embraced elements from RPG and action games? After all, didn't the original 'Adventure' have fights?

Short Answer: No.
Long Answer: Just like it happened with the Myst fiasco, hubrid adventure games managed to lose more players than they gained. Basically, you have the old players who will rarely accept radical changes, as they make no compromises to what they like in an adventure game, and the new players, who are not impressed by the -usually low quality- action sequences AGs have. As for the 'Adventure had fights' argument, will it never get old? Those were turn-based fights, they did not require any hand eye coordination! Bottom line is: An adventure games is about puzzles, such as "where is the key to open the door?". It's not about jumping, shooting, fencing or any other kind of action.

Question: Is it ok if I use a walkthrough to play an adventure game?

Short Answer: No.
Long Answer: That's the issue that's gotten me into so many internet fights, I've lost count... Ok, I admit it. I don't use walkthroughs. I'm a freak of nature. I prefer being stuck for months than cheating. You shouldn't use them either.

Question: Why not?

Answer: Because you're not getting the most of the experience, that's why! Do you always pick the easy way out in your real life? Do you cheat when solving a crossword? Do you ask who the murderer is before watching a movie? Cheating is NOT the way adventure games are supposed to be played!

Question: Says who?

Answer: Do you really need someone to tell you? The internet wasn't always around, you know! Getting your hands on a walkthrough was far more difficult in the 80s. We actually had to use our brains back then. Not to mention that the games were much harder back at the time. If the creators wanted us to use a walkthrough, they would include one in the bloody box!

Question: What happened to your short answers?

Short Answer: I forgot about them.
Long Answer: It's hard to be brief when your interlocutor is so thick.

Question: But if I payed for the game, isn't it my right to use a walkthrough if I want to?

Short Answer: DUH!
Long Answer: OF COURSE it's your right! But all you do is ruin the experience.

Question: Can I at least use it when I'm stuck?

Short Answer: If ignorance is bliss, you must be the happiest person alive.
Long Answer: As opposed to what? Using it when you're hungry? Ok, you may use it I guess, but do yourself a favor and try to set a limit, something like 2-3 times per game.

Question: You know, I don't think I like you. You're a stuck-up, untalented, sad little man who thinks he knows everything.

Answer: That's not a question.

Question: Don't you think you're a stuck-up, untalented, sad little man who thinks he knows everything?

Short Answer: Perhaps, but it sure beats being a Myst loving, Lara Croft wet dreaming, cheating bastard.
Long Answer: Look, all I know is that there is nothing in the gaming world like the satisfaction you get when you manage to solve a difficult riddle. Why would you want to deprive yourself from that? I understand that you may be new to the genre, but the more puzzles you manage to solve on your own, the more experience you will get, the better you will do next time. Most people I know don't even remember half the characters or fail to understand the story of the last adventure game they played. Why? Because they never actually played it; someone else did and they simply followed the instructions.

Question: What is the best method for solving puzzles?

Short Answer: There is no 'best method'.
Long Answer: It really depends on the game. Some generic rules are: Take notes. Make a list of the characters you met and the objects you are carrying, and note the ones you haven't used yet. Draw a rough map even if can find your way easily. It will help you keep track of your steps. Never leave an area without making sure you've examined every hotspot. Don't resort to the "try everything on everything" solution too soon; you will get bored fast and the puzzles will seem impossible to solve.

Question: I've never played an adventure game in my life, what should I start with?

Short Answer: Other Worlds (just kidding!)
Long Answer: Start with a recent, easy game like Syberia 1 & 2. The technical part will impress you and you will be able to solve puzzles pretty soon without any help. Chances are you will like the story too.

Question: What is the best adventure game ever made?

Short Answer: Monkey Island 2.
Long Answer: Monkey Island 2: LeChuck's Revenge.

Question: Ok wise guy, since you know everything, what is the secret of Monkey island?

Answer: I'm sorry, that's all the bandwidth we had for today. Come again soon.

 










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